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3d dot game heroes character creation full#
Please see our full rules on piracy here. Please see our full rules on self-promotion here. Rule #1: No spam, porn, or facilitating piracy No calls for violence against any groups or individuals.Īny account less than 90 days old may be permanently banned on the first infraction of this rule. No racist, sexist, homophobic, transphobic or other hateful language. This includes calling or implying another redditor is a shill. No personal attacks, witch-hunts, or inflammatory language. Do you want advice on building your own PC? Check out /r/buildapc | Looking for tech support? Check out our stickied tech support thread Join /r/pcgaming on Discord If you would like to schedule an AMA with us, please send us a message in Modmail. Items listed after the swords that would have either been rewards or items for use in the minigames.Want to check out our previous AMAs? Click here. It can be seen in some of the loading screen art.Īn item called Barrier with no additional data.Īn item called Hourglass with no additional data. In the texture file they both use the "missing" icon.Īn item for another bomb can be found that is used to unlock the ability to use bombs.Īn item referred to as the Invisibility Cloak there are remnants of data for it elsewhere in the files, which might mean its ability could be restored.Ī bigger version of the bomb, that might have been used for something that would need a bigger explosion.Īn item called the Power Drink that might have been an early version of the Elixir. Item IDs 52 and 53 are for extra dungeon maps that would have been for more dungeons, if more had been added past the final dungeon.
3d dot game heroes character creation upgrade#
These might have been an upgrade inbetween these items. In the final game there are two pairs of boots, the Dash Boots and the Miracle Boots. Possibly an early version of the Red Potion. Item IDs 12 - 14 are for early shield items that could be collected. Items referred to as the light bow and arrow it would have likely functioned as an upgrade to the bow and functioned similar to the light bow in The Legend of Zelda series. Item IDs 1 - 3 are for early sword items that could be collected.Īn early version of the arrow item the icon is different than the final arrow graphic. Shot 13 features an early version of the hero's sword pedestal, which uses the default wooden sword.Ī graphic likely used for debugging the placement of UI graphics on the screen can be found in data/SafeArea/.Įvery collectible item in the game that can be used has an item ID there are items in the item ID list that aren't used anywhere in the game. Shot 12 features an early version of the Dotnia Castle Throne Room. Shot 11 features an early version of the final dungeon. Shot 10 features an early version of the graveyard in the lower left of the world. Shot 9 features an early version of the Desert Temple entrance. Shot 8 features an early interior to the Fire Temple. Shot 7 features an early version of the Fire Temple entrance. Shot 6 features an early version of the Water Temple entrance. Shot 5 features an early version of the Wind Temple entrance. One of the images for Shot 4 uses different text styling. Shot 4 features an early version of the Forest Temple entrance. Shot 3 features an early view of the Grass Temple entrance, where it's closed off by a wall in front. Shot 2 features an early version of the first village. The text used for Shot 1 is also different from the other shots. Shot 1 features an early view of Dotnia Castle, which has no red banners present. Instead of using these graphics the ending cutscene plays a pre-rendered video file. Some screenshots used for an early version of the ending cutscene can be found in data/Ending/. The 2D sprite village that's used in the opening cutscene for the transition from 2D to 3D is present the layout appears to be an early version of the first village.